Take a look at Blizzard's Overwatch, Valve's Dota 2, and Epic's Fortnite. You can also read documentation on the Dota 2 hero shader here, which isn't strictly PBR but does let you define a wide variety of materials reasonably accurately. Most of these games are using sculpting as well as painting in some capacity, just…
It looks like Epic's Fortnite is shaping up nicely! Also Insomniac is working on Sunset Overdrive: I think skylebones brings up a great point too. Feature animation keeps getting better and better. I think a lot of that is attributed to better rendering solutions. For example, I read somewhere that Monsters University was…