Got just a little more done. Attached the arms and legs to the body, started fixing the shape there. Added some more detail block ins to the face, pulled out the mouth a little bit and added some skull framework for where I will be adding the horns later. http://orianartstash.blogspot.ca/2014/05/polycount-wip3.html
Got into some of the chunky horns and what not. I think I am going to make all 3 pieces merged into one, sort of like how antlers have branching pieces. Added in some spine and tried to get his head into shape for the coming detail. http://orianartstash.blogspot.ca/2014/05/poly-count-wip-4.html
@PyrZern Thanks but i dont what to add there yet :S @Rafferty_Eggleston Thank you ... I reworked the teeth and gums as you said but the ears always i had problems...:S (i tried to pull them in a little bit.) @ClusterOne thank you :D This is my progression for today, i need anatomy lessons i know...My horns need more detail…
@ Jarvgrimr: Yeeeah boi! that is looking strong! Get some trim dynamic and dam standard on the horns, feet etc to give them nice nicks and scratches. With the chain, when you draw your curve, you can extend the curve by moving the cursor at the end of the curve until you see a red line appear. You can continue your curve…
Got to the 2nd WIP, arms and legs still unattached so the transitions are no good yet. Increased the arm size a bit, especially around the forearms and I think that helped. Going to play around with the face soon and see what kinda look starts coming together. http://orianartstash.blogspot.ca/2014/05/may-challenge-2.html…
thepapercut -- haha I can try to do a little run down of my process if you want drogyn -- nice progress dude. Keep pushing that form! kalwdio -- welcome and nice start! I'd be careful with the placement of the teeth. Right now they look like they're coming out of his lips instead of his gums. The connection between the…
@Ape_Errata - That frog is looking great man, I dig the stylistic twist you've put on it. No crits, but damn it is looking nice! @ClusterOne - Yup anatomy is the such a big base, as it affects everything on top of it. Your character is looking much better, the only thing I can see that looks a bit off is the head/hair…
drogyn -- I like how you're handling the horns! Much more likely what they would be like in reality Jarvgrimr -- I think your hands look like they need the most work right now. I'd probably seperate them from the rest of the character so that you can drop the density of the mesh way down and slowly work them back up…