For quick n' dirty OSX apps I'd go with RubyMotion. I think the right niche app could sell well, see Pixelmator as an example. Just like iOS you'll probably want to integrate with as many of OSX's latest new features to get featured by Apple on the App Store. For games the Mac App Store probably isn't worth the trouble for…
my main focus is apps, games take relatively much more time than games, and do require graphics and etc.., my main focus would be office apps & utilities.
Oops! sorry that last link was a private share on Google+... so I guess I can't really share the exact info here. The gist of it was that in 2012 apps were selling more than games on the Mac App Store because a game placing around the top 45 of paid games would place around the bottom 180 of all paid apps.
Hello my friends, i didn't find any thread on this topic, is developing for the mac worth it? for iOS it is, what about the mac ? i can't find any good statistics on this, could you help? thanks. ps: apps means apps (using XCode) and Games using Unity3D.
additional information : - i already have a macbook air that runs all what i need fastly (unity,xcode,...) - i have worked with XCode to develop native iOS app or two, i do like it. so i need to try my luck with apps.
of course will buy a one year mac store subscription, i didn't like the ruby solution, native is excellent, even if i can make apps in unity, i don't like my app size to be topped by 7 mega bytes of unity engine. the last link didn't work.
You can still create Apps with something akin to Unity. I wouldn't necessarily recommend it, given the current UI library that Unity uses, but it is possible. Naturally, you will most likely need to learn some Objective-C and use X-Code to produce most office and productivity apps for the Mac. This will require that you…
From what I've read, iOS users are more likely to make in-app purchases than Droid users, which offsets Droid's larger market share if we're talking about raw profitability. For desktop, the trick is exposure. OSX only occupies 7.6% of the desktop market, so your user pool is comparatively miniscule from the start. You can…