Hey! A new guy here. Though it has been quite a while I thought I'd share my lighting work from Ryse: Son of Rome. I worked on the first and last mission and their cinematics. Also huge kudos to all the people that made it happen, I know there are quite a few of them around here :) Link to the portfolio: atskurvet.com…
I still think that Ryse has the best graphics out there and a huge part of this it's its amazing ligthing, so congrats to you and the rest of the team. @Logithx Take the following with a grain of salt (maybe AtsK can clarified), I think that Ryse doesn't use the real time LPV Global illumination present in the CryEngine…
Yes the main source of GI in Ryse is from the environment probes, plus screen space reflections, with the addition of hand placed bounce lights to help those places along where the probes come short. And having the extra control is an added benefit. The built in GI (that indeed only works with the Sun) is not used because…