Hello! I'm trying to find a way to get a squash and stretch setup in Maya that exports out correctly to Unity/any general game engine. At the moment, a lot of the solutions I've tried aren't supported by either fbx or Unity; - deformers, ffd's, lattices, morphs or anything involving vertex animation is out (it is possible…
in short, do your squash and stretch using your favorite solution, create follicles on the geometry (for example using this script http://www.creativecrash.com/maya/script/djrivet-mel--2 ), then constrain your joints to the follicles and skin the geometry, you want to export, to the skeleton. Joint transformations (without…