**Disclaimer - I'm not a professional artist, my professional career has been in healthcare technology - I'm not sure how a professional art studio works, but I can suspect that it works quite a bit like a professional software development team.*** For the first 4 years of my career I worked at a large, Fortune 200…
Its an interesting thread. I have been thinking a lot of what it takes to motivate people. I guess working hard and showing attention and things coming together is a big boost of confidence and satisfaction individually but also as a team. But as things have been said here, if you have bad management or that someone that…
from my experience bad morale in the games industry comes from only a few areas: - inefficient processes causing lots of rework and overtime and continued problems - a lack of merit based, or evidence based, decision making These can both be the cause of each other. The best way to increase morale is to fix these problems.…
its been already said but, a good trick to get out of the 'negative' thoughts is just have a good time, go outside or go back and enjoy the masterpieces that inspired us to get in this industry in the first place ...for example I really like playing retro games like donkey kong country,megaman, or listening to your…
Going along with what others have been saying...I think its important to keep your work at work, and have that healthy work/life balance. Collectively, we all work in an industry we are super passionate about. And us artists can tend to take things very personal. Of course this means we pour our hearts into our work…
While I agree about having said that talented people are starting their own indie studios. While leaving behind the bigger ones. To the quoted note, It's a 50/50. To be quite honest, not all indie studios are really making anything they want to make. Some are ran by people who want to be publishers and developers. Which…
take a vacation, look for a new job/project/country to work. I find even if im working on a huge AAA franchise that I know is going to get 8-9's reviews after working on the same project for a year + you get in the monotony groove, the first few months im always motivated and inspired, but once the long haul kicks in I…
The game industry is very much like this all the time. Things get cut or reduced to the point where the real magic is lost at times. Making games of the AAA magnitude involves many tough choices for sure. I am glad your not totally disheartened :) Limbo happens especially at these stages. I think also the Next Gen push…
I think sometimes you just need a change of scenery too... Not just a vacation, but a change of studio. A change of job (within the industry) can be very beneficial to your health, I think. It gets you out of your comfort zone and gets you doing something new. But most of these threads are always about what to do when you…
***Disclaimer - I'm not a professional artist, my professional career has been in healthcare technology - I'm not sure how a professional art studio works, but I can suspect that it works quite a bit like a professional software development team.*** I'm going to continue to put the disclaimer in this thread, because I've…