I hope I'm not wrong haha. I've visually compared object space and bent normals and they are identical down to the pixel hex code. Can anyone confirm? On a side note, why would one need occlusion information combined with normal information? I haven't come across anything like that before.
EdGaray : this looks cool, and it somehow has similarities with the current version. Well done :) I have to confess I am quite attached to the original Xnormal design too, if just for the fact that it makes the very clear statement that highly technical apps don't have to spend too much time on looking trendy. I feel like…