Maybe try to plug it in anyway? Might be just the label that is wrong :D . If not then I have no idea, could only suggest to upgrade to another version of the engine. If you haven't already, you should post the problem up on UE4 AnswerHub, the devs should be able to help you out :)https://answers.unrealengine.com/ edit: I…
Layered materials are actually just material functions, which are blended with other material functions, and by doing that (combining them) you create a new material. Actually, you don't need to set up different materials ids (you can, but its not necessary for the material layers to work). I usually do this when working…
You're welcome, glad I could help :) Be careful when connecting the texture to the ao slot because it asks you for an (S) value (which I believe means scalar), not a (V3) (which I also believe means vector3). Because of that, you should only connect one channel,(for example the red channel, doesn't matter really since…
So how would you apply that to a panner or rotator, Can't I just plug my material function in to some-kind of placeholder node. Then just apply those qualities to that.
I'm new to UE4, right now I'm trying to create a simple layered material (based on this tutorial). I created the material functions, used a MatLayerBlend_Standard (tryed "_Simple" too), I checked the "use material attibutes" option and the "material attributes" node is not showing, appears "Customized UV5" instead and…
So I Just watched the fallowing video on layered materials in unreal 4 <iframe width="1280" height="720" src="//www.youtube.com/embed/PjSFbPv3SLc?rel=0" frameborder="0" allowfullscreen></iframe> However I just don't understand one thing about it. I understand how a Mat-layer blend node works, and how a material ID works to…
Ok this was very helpful, but Im confused about the final steps. So I added the matlayerblend_baked normal and then I wanted to add a matLayerBlend_AO. I input the blended material from the matlayered_blend normal in to the material area of the matlayer blend AO. And then connected the blended material of that in to the…