I modeled the snake and bird emblems on his forehead from sketch today. Almost ready to start making the various PBR maps for this object so I can render it real time in UE4. :)
I decimated the main face part of the model down to about 15,000 polygons, exported the low res version to Modo for UV mapping, and I also painted over two of the actual photographs I took of the replica for planning purposes. The green represents the sections of the model that are going to be white for the metalness map…
Got all the various pieces decimated down to a reasonable level, baked their normal maps separately, then used Modo to combine all the files and export to fbx format, and then I imported the new combined file into UE4. I then used one of the physically based textures supplied on the marketplace (for free!) and combined the…
Made a better Matinee in UE4, exported the short clip as an image sequence, processed it with Sony Vegas 10, and then uploaded to youtube so everyone can see :) Here's the video! I just uploaded it, so it may not be viewable immediately, according to the little youtube message that popped up.…