Good Day All! Coming from a programming background, about a month ago, I decided to take a plunge into (what seems like) the bottomless rabbit hole of 3D Modeling and Sculpting. I have no prior experience or training in the subject, and the closest thing I've ever done to anything of the artistic sense is that of…
The write ups for game art aren't as good or as solid as programming resources. There's a few reasons for it. You always need a visual example for art related terms and descriptions. Game art is constantly changing, things written even 5 years ago can be really out dated. The polycount wiki is a decent place to start, lots…