@kay-vonlanthen - PBR stands for Physically Based Rendering. Next gen game engines like Unreal Engine 4 use this kind of rendering system. Here is a good explanation of the idea. https://www.marmoset.co/toolbag/learn/pbr-theory @_Kratos_ - Glad you like it so far, more to come. :) @iangoold3d - Thanks man. Small Update :…
@Ignacio_G - Thank you for the awesome critique. I agree that most of the hard surface work falls into the oh that looks cool category, and lacks purpose and function. I think I have been following the concept a little to close, limiting what I can do with the scene. I am definitely going to take your advice and throw my…
Latest Update "Scroll down for more." Introduction Hi Polycount! Welcome to the start of my environment thread. Over the next 10 weeks I will be posting my progress on my environment project. For this project I will be using the Unreal Engine 4 to layout and render my work. Throughout the course of this project I hope to…