Hey guys, I have an issue I'm hoping someone can help me out with: I'm trying to create a volumetric light (This but in UE4) for the first time. Here are pics of my current set-up: Now, if I keep going with the tutorial and try to add the falloff for when you would be below the texture, I get an even stranger result: Am I…
Just did. An amazing result with an equally complex node network. It's going to take some time to unravel it. I was hopping for a set-up that I can understand and build on in a iterative way. Thanks for the pointer!