I'm learning Blender, and I'm having trouble with creating a Normal Map. I created the high and the low poly and UV mapped it. I can't find any adequate tutorials on UV mapping in Blender though, and I've heard the map baking inside it isn't good anyway. So, I decided to just bake it out inside Substance Designer. No…
I actually did a tutorial about this for cg cookie few months ago. might be worth checking out. http://cgcookie.com/blender/2013/12/04/baking-normal-maps-blender-xnormal/