I don't mind most cut scenes, if they have important info I'm fine with them being unskipable but there is no excuse for making players sit through the same cinematic 5-6 times because they are having trouble getting past a certain spot and keep dying. I like it if they transition in and out of player control smoothly. I'm…
I personally enjoy cutscenes when they are done appropriately. But if a game, no matter how good, has unskippable cutscenes and/or unskippable tutorials, I likely wont buy it, as it makes me perceive the devs (or whoever in particular made the decision of making these events unskippable) as arrogant and not deserving…
What about ... both ? When I end up leaving a movie theater because a movie irritates me, it simply means that the movie didn't meet my personal criteria of an enjoyable experience. In others words, this says a lot about me as a viewer (picky and easily irritated) and a lot about the movie (sub-par script.) Same for games…
I feel more like devs should give you the ability to skip tutorials. Way too many games force you through 30 minutes of tuts eventhough the game is a basic JRPG or first person game which controls like every other or you are starting afresh. With cutscenes i feel like yeah make them skip able. I dont feel it's wasted…
I don't get why everyone's in such a rush to consume everything these days? Sure, those identikit tutorials for the latest iteration of whatever FPS you just got are both redundant and irritating but it's literally only two or three measly minutes out of your entire play experience with that game? It's far more annoying to…
Sorry, but that makes no sense. I can skip any part of a book I read and I can easily skip a part of a movie I watch. There's no reason why I shouldn't have this option in a video game. Locking cut scenes from skipping(if it was done intentionally) is a sign of arrogance to me. I get it that devs want gamers to experience…
I was pithily responding more to the "cutscenes = your game is a failure" and "everything should be skippable" line of comments. I don't get how the mere presence of cutscenes makes a game a failure? I'm personally fine with skipping cutscenes, I just think a few people were too quick to dismiss cutscenes or tutorials or…