I think my position boils down to this .. once someone buys the game, it's their experience to enjoy. If they want to skip cut scenes, use cheat codes, or whatever - that's fine. It's not up to me to dictate to them HOW they consume the thing I helped create. That's not my role. My role was creating it. How someone enjoys…
Someone wanting to skip a part of a game doesn't necessarily mean that this player wants to blindly rush through the game. It simply means that for whatever reason, a given part of the game might not be to this player liking. (there could be multiple reasons for this - a drop in quality ; bad writing ; bad gamedesign ;…
Nope. :) I don't sit through movie credits and I don't care who worked to bring a book to publication. The end user is under no obligation to sit in wonderment at the earthbound gods and heroes who brought that game to life. Credits are, and should always be, optional. Anything else is masturbation and ego stroking.
I have this same problem with quite a few games. Darksiders 1 and 2, uncharted, final fantasy X...these are all games I love, but I dont have the time or patience to master the combat and beat those really tough or reptitive sections with wave upon wave of enemys. So I end up giving up about 70% of the way through and…
Well in that case; I have traded 10 PS3 games in respect to buy 1 new game to pay my respect to the developers. We dont do that anymore, because we pay our massive respects to Gabe Newell on steam only. :B On the serious note. Personally; Despite the review of any new game that was released in past few months, I really…
Theres a difference between the story, the overarching narrative which is what you the player create based on your observations and interactions... and the character progression. One could make the claim that yes, Gordon Freeman was shallow because he didnt really say anything...you dont "see" his character progression in…
No worries! And that is very true, you have no direct further obligation. One could make an argument that acknowledging the credits is important for other reasons, but that's a long semantic and philosophical argument. One could also note that credits have been used as false endings before (Popcap comes to mind). I ignored…
I think having the ability to "skip" a section would hurt the overall experience. But I totally get what you are saying about getting stuck and giving up on games due to some bad sequences and the need to find a solution to fix issues like those. I feel the new Super Mario World game on 3ds found a fantastic solution that…
That's not true at all from what I remember. I'd say at least half the cutscenes in Dishonored aren't interactive, including almost all of the ones that Corvo is directly involved in. Normally the only times the player remains in control are when someone is talking to the player in passing and only says one line (usually…