I see Dark Souls used a lot as an example of a game that can tell a good story with little to no use of cutscenes, but it's important to realize that not every game tries to tell the same type of story as Dark Souls. In many good JRPGs, you can basically write a 6 page paper solely about the main character of the game. Can…
In general cutscenes are a design flaw. They are used when your game or the player cant support the needs for a flawless game experience. A example for bad cutscenes are takedown because its silly to loose control and immersion of your character . A good example are maybe the "warp animation" in EvE for loading screens.…
HL is another example of the benefits of having a silent protagonist It's easy to do interactive scenes when the players character is never really needed for anything because all the important characters moving the story are NPCs Edit: was just elaborating on warrens point not trying to repeat :P
I think that's too far the other way. They should be skippable but they are important for delivering story and instructions. Sometimes you NEED the player to be looking in a certain direction so they don't miss something, for example. We tried to accomplish most of this in Gears with the "Hold Y" events that were optional…
I feel more like devs should give you the ability to skip tutorials. Way too many games force you through 30 minutes of tuts eventhough the game is a basic JRPG or first person game which controls like every other or you are starting afresh. With cutscenes i feel like yeah make them skip able. I dont feel it's wasted…
Sure you can if you just invest the time into it. Dark Souls is one of rather few games where people actually role play their character. When I make a new DS character I usually have some theme or idea about what guy this is in mind, and as I progress I'll "discover" more and more about him/her. By the end of a play…
pior - I think I was mostly arguing other peoples posts via your excellently worded points, sorry for the confusion. But yeah, my personal preference would always be for finding ways to convey story and information without taking the player out of the game; Half Life did it well, Journey became one of the most 'emotionally…
Cutscenes should not be skip-able on a first play through of a game. They are a part of that game YOU purchased and YOU decided to play. If you want to play a game that is just souly gameplay there are tons of games out there for you to play, go pick one of those up. No one is forcing you to buy a game, nor is anyone…
You could still probably write 6 pages about the main character in Dark Souls, and I say this without having played more than an hour of the game (didn't like it very much but then again I didn't like the first one either). Playing out a game serves as its own narrative, you have highs and lows of your playing experience…
Well, the whole level skipping thing is a whole other discussion, but regarding cutscenes : for me it's mostly because time is a precious thing ... and also because not all cutscenes of all games are worth watching. I often want to skip a cutscene simply because it annoys me for some reason or another : bad acting, poorly…