Hey, everyone! I've put together a visualization of an image effect I've recently created for Unity3D that provides high quality bloom (done the right way) and a dirty lens effect. The effects are energy-conserving and highly optimized. The effect costs roughly twice as much as rendering Unity's optimized bloom effect (1.0…
Yep, that's me! Well, thank you! I'm flattered :) This image effect reacts to any significantly bright pixels in the scene, whether that's coming from particles, bright lights, specular highlights, or emissive materials. Any significantly bright pixel in the scene will contribute to the effect. That's not to say that this…
shiny! you should put the link to your demo at the top of your store item details in bold so people are more likely to click it. rather than reading a block of text and scrolling down to even see it. the store should consider adding a demo / preview button.
Yeah, as others have said this looks pretty great! Running on a 4 year old laptop I'm getting 20-40 FPS in the web player. Seems to actually lag more due to the animation than to the effects. I'm only really noticing a 5-10 frame difference when using reasonable values and having them off completely.