So you have a tree full of planes and you want to replace the planes with other planes? I'm guessing because the original planes where not UV mapped and you want to unwrap new planes and replace the old? If that's the case, you could probably unwrap the planes with the "UVW Map" modifier (not the same as UVW Unwrap) and…
Hey there! First of all, I searched for my problem but couldn't find any matching threads. Sorry if I missed the right thread. My boss came to me and asked me to find a solution for a problem we're facing at work. It's about aligning multiple Planes to an array out of Planes (in this case leaves of a 3D-tree). I already…
Finally I got a simplistic Screenshot from my problem: On the right side there is this small array of planes and the planes on the left side are supposed to get aligned to it in transformation and rotation. It's not about mapping the faces/planes once again but aligning the position and rotation (maybe scale too). I hope…
Separate them all as separate object, make sure their local pivots are set how you want them to be aligned (hierarchy tab > Affect pivot only). Then drop the names into the script that I posted and run it.
Let's hope the leaves aren't collapsed. Lil trashy, but if you have to make that for a whole tree, instead of typing their names, you might want to select all the new planes and execute NewObjArray = $ Then select all the old trees leaves and execute OldObjArray = $ then the rest of Mark code