Exactly what I was looking for. I'm here to learn so honesty is most important. Thank you! To clarify a few things...yes all the textures are photosourced. I took a couple different metal materials and used a grunge map on some of the textures to dirty things up. I looked at a couple tutorials and both of them used…
Okay, your texture is hella high detail noise, probably all photosourced, the cemement should be sculpted in zbrush, you are wasting texture space by not mirroring your uvs, it's unclear what this even is. The texture has pretty much no specularity, it's very noisey and confusing. Your normals are generated from the…