are these really floaters like separate objects/panels floating above the base geo? Because they look like insets cut into your main geometry. http://wiki.polycount.com/SubdivisionSurfaceModeling?action=AttachFile&do=view&target=subd_floatingpanelinglines.jpg
1. Mirror your uv's 2. Half of these things could be floaters 3. use more UV space 4. Bevel your high poly edges on parts that won't read well so the light has something to catch on. 5. Add more depth because there the whole model is very flat, try and think of ways to avoid the boxy flat look, that's the hardest par. You…