Would resetting and doing all this over with more defined planes like you said be better? Or continue and try to define them with what I have. If you have any other advice on how to define planes/tutorials it would be much appreciated! I have definitely noticed I struggle to define different planes, and I'm not sure why…
Hey, Mr. Moose! Nice progress, its great to see that you're keeping up with this. Its hard to give really specific advice this early in the game. I can really only echo what others have said. Keep practicing and use reference. Always use reference. Always. This is how I tend to organize my thought process: Proportions…
Was gone for a few weeks, room flooded and shenanigans with claims etc I think I like her how she is, I DID attempt the hair style like you suggested SuperFranky, but I couldn't get it to fit. We'll see what the hair looks like in the end. Going to refine the body and such and post it up here soon (Its done, just needs a…
Ah okay, I will try to start there, then add layers until it is something sort-of-human For the Skull, I have finished it as fully as I could at the time. I should likely go back and open it and try to add as much detail as I can and sit down with Artistic Anatomy and make sure I have all the right bones and structures in…
This entire having ZERO anatomy knowledge is going to kill me :P I gotta find some time to sit and study. Found a cool site "Anatomy4sculptors.com" Will definitely use it to learn the bones and muscles in the head. Anyhow Todays 45min session:
I didn't get any practice in today, Was super busy working and then running around with my GF to buy easter stuff! Definitely will make up for it tomorrow! ~ Tomorrow is skull time!
I was actually just about to ask about some pinterest searches that could be helpful, but thank you all! Will work to find helpful anatomy references during breaks from my paper today. Noted about lowest sub division, will definitely not go into any detail today. Focus on the shapes. Should I be working off of just the…
These are getting much better @Mr.Moose :) I would definitely recommend trying to keep your sculptures low in polygon count to start with (even when using dynamesh.) Once you feel you have gotten the most out of your polys, with the form and silhouette following the planes of the face/figure, only then go up a subdivison…