ON model is in engine, but you have to change some defines in shaders and recompile engine from source (including shaders). But according, to developers using ON over Lambert, was not worth performance cost for real time application. I would really discourage from using texture as direct input for Roughness and Specular.…
I think there could still be use for a table with values but there would need to be some standardization for how the values are derived and what they mean (having a defined set of values for a standard black material and white material for example). Different people can take a picture of the same material under different…
Hey, I'm the asshole whom Mark quoted making the rude comments. Sorry about that, I was being harsh to a random link sent to me via instant messaging, had no clue my comments would end up on this forum (or anywhere on the internets, for that matter). So for a change I'll try to be helpful in a polite way :) Let's start…