I didn't like that players always had to throw away cool guns because they didn't have enough ammo so today I added two slots for ranged weapons. To switch between weapons use TAB. I need to think about the controls and improve the "tutorial" some day but untill then here are the control scheme: Mouse 1: Melee Attack Mouse…
I'm working in the game development business as a artist and have always found programing interesting, especially if I could combine my art skills with code and make a game of my own. So here goes, a artist learning to use Unity scripting to make my own game. I have built a simple prototype and will post development here…
Hmm.. I can't reproduce that issue. They don't disappear when you walk over them? You can only have 1 melee weapon and 2 ranged weapons equipped. Aim and Press Q to throw out ranged weapons. (I'm gonna include a controls tutorial later on)
punkie103: All weapons have a durability and a deterioration rate and can beak however it isn't really clear to the player yet when it happens yet. The UI will have a durability meter for each equipped weapon and a clear indication when a weapon breaks. This is to force players to change their weapons quite often, I'm not…
I added the AK47 and finished the Sawed Off sprite. Also noticed that my enemy AI was expensive as s**t so I optimized it with 400%, was doing some really stupid stuffs in that script :D I'm thinking of adding a secondary ranged slot so the player can switch between two ranged weapons. Noticed that it kinda sucks when you…
Hey i dont know if im the only one getting this issue but i seem to be unable to pick up weapons off the ground after the initial room, and also cant wait to see this progress further
lotet: the zombies are still mockup so they will get real art and animations as the main character soon. I will try to add a few different death animations as well depending on the weapon and damage they were killed by. Thanks for playing :)
I added a short intro sequence today. It will also serve as the start menu later on but for now it's just a "splash" The next will be to add a Ingame UI for weapons, interactions and inventory. Will try to keep it as minimalistic as possible. Latest version playable with Unity Webplayer HERE
I added all the ammo types Dead Awake is gonna have in all the different loot sizes today. Also fixed the loot system since I needed a rarity drop chance, so now different sizes of loots are dropped, added to inventory and presented on the UI. Also noticed that it was quite difficult to see what different weapons used etc.…