sawik: Thanks for the playthrough! Wrote the bugs up and will fix them later on :) A tutorial isn't added yet a really simple tutorial will be added later on. And yeah, the reddish circles created when fireing or opening doors are sounds. These are just for the AI so they won't probably be visible later on, only there for…
I implemented the UI today with a few hints as tutorial and indications for reload, how much ammo is in inventory, when weapons break etc. Hopefully the game is a lot more user friendly now ;) http://i.imgur.com/L0xkz6a.gif Try it out with Unity Webplayer HERE
Hmm.. I can't reproduce that issue. They don't disappear when you walk over them? You can only have 1 melee weapon and 2 ranged weapons equipped. Aim and Press Q to throw out ranged weapons. (I'm gonna include a controls tutorial later on)
I fixed some bugs with the AI and UI today. And just for shits and giggles I added blood puddles from dead enemies as well as boot tracks when walking through them ;) Try the latest version here I still suck at making gif's, anyone got any good tutorial to get a smoother result. They either gets crazy fast or slow and…
WarrenM: My dropbox is full of other stuffs, switched to imgur and it doesn't have any bandwith limit huh? Stormfreek: Yeah, I know. The tutorial is shit, I will split it up and make it a lot more clear how the controls work. They are a little strange at first but when you get them I think they are awesome ;) Anyways, hold…
I didn't like that players always had to throw away cool guns because they didn't have enough ammo so today I added two slots for ranged weapons. To switch between weapons use TAB. I need to think about the controls and improve the "tutorial" some day but untill then here are the control scheme: Mouse 1: Melee Attack Mouse…
I still have a lot of things to do but I thought it could be nice for everyone too see where I'm headed. So here is some upcoming features I'm gonna tackle next in somewhat organized order. I'm currently working with the final room and mockup game ending. * Final room with mockup game ending * Healthbar system with 4 bars…
I "finished" the game (killed everyone on third level, fourth wouldn't load up), so far so good. However, I found few bugs: 1. When I had my browser window on setting other than 100% my weapon was simply flying off little by little, during attacking only. One time it got to the point where it was actually of screen.…