I just added lootable containers, of course the look of the containers and spawn animations of the objects are mockup. Next is adding enemy loot drops.
punkie103: All weapons have a durability and a deterioration rate and can beak however it isn't really clear to the player yet when it happens yet. The UI will have a durability meter for each equipped weapon and a clear indication when a weapon breaks. This is to force players to change their weapons quite often, I'm not…
Tonight I fixed so enemies drop PDA's that can contain story elements or security codes for doors on the current floor. The codes are stored and displayed in the security pad UI so it's simple to see what codes the player has found. Have also fixed some other stuffs like lights that can be destroyed and such.. Try the…
I designed and scripted the functionality for Security Pad UI that is going to be used for locked doors. The idea is to have some rooms locked that contain awesome loot but require a keycode to open. The keycode is found on a random enemy on the same floor. So it will require some exploration and hunting to find the codes.…
I "finished" the game (killed everyone on third level, fourth wouldn't load up), so far so good. However, I found few bugs: 1. When I had my browser window on setting other than 100% my weapon was simply flying off little by little, during attacking only. One time it got to the point where it was actually of screen.…
I'm working in the game development business as a artist and have always found programing interesting, especially if I could combine my art skills with code and make a game of my own. So here goes, a artist learning to use Unity scripting to make my own game. I have built a simple prototype and will post development here…