Now the generator is completed with a last floor and a short end sequence. I also experimented with a script that animates lightsources and has the ability to spawn particles.. Therefor I added some broken cables to try it out ;) See if you can reach the ending in this Webplayer Demo EDIT: OH! I tweaked the controls to…
I finished up handgun and rifle animations this evening. After that I got around to fixing some bugs that I have been bothered by for a long time. I also started working on a hit effect script to put special hit effects on objects when they are hit with bullets. But it seems like there might have been a beer or two too…
I designed and scripted the functionality for Security Pad UI that is going to be used for locked doors. The idea is to have some rooms locked that contain awesome loot but require a keycode to open. The keycode is found on a random enemy on the same floor. So it will require some exploration and hunting to find the codes.…
I added the AK47 and finished the Sawed Off sprite. Also noticed that my enemy AI was expensive as s**t so I optimized it with 400%, was doing some really stupid stuffs in that script :D I'm thinking of adding a secondary ranged slot so the player can switch between two ranged weapons. Noticed that it kinda sucks when you…
I have been fixing some issues that people have addressed such as better highlight on loot. I also finished my hit effect script and added it to the green barrels as a test. And tonight I made the art for the basic type of zombie and put some quick animations on it, so now the zombies at least walk :D Although when I added…
So I fixed some bugs in the generation, optimized some scripts (the enemyAI was sucking the life out of my CPU when generating large levels). Below is a gif where I generate some different layouts in a floor size of 40 rooms. There is still a big freeze when all the rooms get activated but I might be able to solve that…
Novian: Start simple and build from there, try to create a workflow you like in your code. I have for instance based many of my scripts to reset onEnable so when I spawn enemies they are reset to alive and with full health etc.. This made spawning new stuff and restarting the game incredibly simple :) Javibcln: Thanks man…
I'm working in the game development business as a artist and have always found programing interesting, especially if I could combine my art skills with code and make a game of my own. So here goes, a artist learning to use Unity scripting to make my own game. I have built a simple prototype and will post development here…