GoK: Thanks dude! I feel like I'm writing to myself like a mad man here so nice to see that someone actually reads the stuff :D Now to this evenings update Security Codes for doors are integrated and working. The code gets generated each restart at random and the door unlocks when the player inputs the correct code. Next…
Tonight I fixed so enemies drop PDA's that can contain story elements or security codes for doors on the current floor. The codes are stored and displayed in the security pad UI so it's simple to see what codes the player has found. Have also fixed some other stuffs like lights that can be destroyed and such.. Try the…
I designed and scripted the functionality for Security Pad UI that is going to be used for locked doors. The idea is to have some rooms locked that contain awesome loot but require a keycode to open. The keycode is found on a random enemy on the same floor. So it will require some exploration and hunting to find the codes.…
I'm working in the game development business as a artist and have always found programing interesting, especially if I could combine my art skills with code and make a game of my own. So here goes, a artist learning to use Unity scripting to make my own game. I have built a simple prototype and will post development here…
Novian: Start simple and build from there, try to create a workflow you like in your code. I have for instance based many of my scripts to reset onEnable so when I spawn enemies they are reset to alive and with full health etc.. This made spawning new stuff and restarting the game incredibly simple :) Javibcln: Thanks man…