Honestly i really think using substance designer and having the lip color modified based on an exposed parameter in the resulting substance would be a great way to do that. They could realistically produce any lip color at all with that. Substance Designer isnt free, but it is worth every bit. Of course i dont know what…
For your lips, open the mouth on the head so you can sculpt the details of the lips properly, but keep the opening on a layer, so you can switch back and forth for review etc. When you bake, you bake it with the mouth open to get a clean bake. For your mouth morphs, there isnt a end all approach. If you open the mouth on…
willehrendreich - Unfortunately its not unreal and nor unity :/ Guys, I'm stuck but so hard this time. After bringing back the model into max, baking, making the diffuse, it turned out as its really doesn't look like how I wanted. When I made the basemesh, it was looking good in proportion viewpoints. I planar projected my…
Hi, currently I have to make various game ready realistic human characters, and because I'm not really experienced in character creation I can't figure out how to do a few things. Here are a few of my first questions, maybe more will come later, as things progresses. I have to do the usual hp-> detailed mesh from Zbrush->…