If you look where they meet the floor, they look a little wonky. UE4 unquestionably uses X+ Y- Z+; if you're baking for UE4, you should use those settings in xnormal, or toggle the "flip green channel" button in UE4.
Alright, I think I'm going to consider this finished for now. This fan art project was mainly a learning experience for me. Learning the PBR workflow, UE4, Substance Designer etc. I learned a lot and am going to go all out on my next original environment I have in mind. Thanks for everyones feedback and critique! :D
LATEST UPDATE: ________________________________________________________________________________________________________ I'm a huge fan of the anime Gintama and decided to try and recreate the interior of the main character's house. My main goal of this piece is to get used to UE4, and also the PBR texture pipeline. What…
Welp, I think its looking pretty good so far. I finished a few more living room dressers. I just need to model 2 more dressers overall. I also added the tatami mats in the bedroom. I was also lurking the UE4 thread and discovered that document to simulate bounced light from the sun into the room, the problem is, I don't…