Hey gsokol, thank you! I redid my animation, using a bone and voila it works! I'm still a bit iffy on the Root Node and will need to follow-up. If I select my bone as my root node, the grenade pops a rotation along it's vertical axis before animating. However, if I select 'grenade' which is the mesh (skinned in Max and not…
Hey folks, I'm up to my man-boobs in a VFX art test. It's software independent and I decided to use Unity, of which I have *a little* experience. That said, I need help!! :poly122: All I want to do is play an animation that I've created with 3DS Max in Unity. Literally, hit play and see the animation. Nothing fancy. So…
Pretty sure Unity doesn't accept vertex animation without some sort of plugin. Are you using a bone? I'm thinking you may actually need a bone with all the verts weighted to it instead of just linking the grenade to a node.
Hey, thanks for your reply! No, no bones used. I'll give that a go real quick... I would think, however that my export that uses a parent node (that posses all the animation) controlling the child geometry, would be pretty much the same.