I wanted to get a "realistic but still synthetic" look on the face, to have something close to painted latex prosthetic, but I'm not too sure about the settings of the SSS for it. And indeed I changed the colors of the robots at the last minutes and reflecting these changes on the human part would work better.
So I've been working on this for the past few days for a future Substance tutorial. It's a less stylized version of this amazing original asset by friend and polycounter Jarred Everson: The goal here was to automate as much as possible and build a library of specific wear and tear generator for different kind of materials…