Hey guys, Is there a way i can control the density of the normal map inside the material editor? i dont want to switch back and forth between Photoshop and UE4. any help would be highly appreciated.
Hey, What I do a lot in UE4, is to create a dynamic instantiated shader for my basic environment materials. Basically, something like this : It gives me 3 parameters to modify in-editor with real time results. I take the Texture Coordinate node, divide its channels Red and Green to be able to modify them independently,…