Nail the lighting like everybody is saying. Also, the specular/gloss on the bricks are too high. Also check the size of the bricks, they are big compared to the concept as well as the size of your scene. Look at the door and the bricks around it to get a better sense.
Updated the scene, edited on the first post. Thanks reverendK for the feedback. I redid the lighting in the scene, adjusted the shadows, tweaked the levels on the textures and changed the vertex painting around the brick wall.
Update on the scene, I placed the latest images on the first post. -Gave little to no fog in the scene. -Changed the vertex painting to add more mortar and added bright/dark areas on the brick walls.
Thanks guys for the feedback. I removed the plants and ivy on the walls for now once the rest of the pieces are in the scene. I may use ivy generator to make patches for the wall. Changed the look of the leaves on the trees. Adjusted the lighting and reduced the size of the bricks around the walls.
Hey guys, I've made a bunch of updates since the last post, doing more polishing. Started using Substance Designer and Substance Painter on the main props. Changed the look of the vines and the tree leaves. I adjusted the color and lighting in the scene, and added vertex painting with the brick & mortar, tree/pavement…