Metalness is a pretty complex map. It does a few things. First it's important to understand that almost every other material except for metal falls into a very small range of specular value ( in terms of real world measurements). Also metal has virtually no diffuse what so ever. So the metalness map was made to remove the…
Thanks for the fast replies and great critiques The weird stuff is supposed to be burnt or scorched metal. Instead of looking like such, it just looks all messed up. I wanted to give that small detail but to be honest I am not sure how to create that material wise. I do have a gloss map but I am still trying to get the…