mbischof: highpolys built and rendered in Modo, lowpolyshots ingame from UE4. : ) BARDLER: Its pretty easy actually, my materials are quite simple, very few nodes. I play around alot with the occlusion-nodes and masks for the different materials. My highpoly-render materials are straight up just some nudged values and some…
Thanks for all the kind words! OOtrick: not anything this complex in any tutorials no, but its pretty standard shaderstuff, play around with masking shaders and vertexpainting etc and you can probably come up with your own solutions that fit your needs better : ) pachermann: its literally only Modo occlusion nodes for this…
Something else worth noting is your lack of redundant panels and 45' angle shapes. In that regard this is already a superior design than 99% of the 'scifi' designs out there. (Though it does seem you have things moving in the door animation for the sake of movement. Yet, those things could easily be explained in cannon I'm…