Testing some things with the layout of the scene, which im very very unhappy about right now. Also working a bit more with the shader, still need to add some stuff, like diffuse texturing-stuff and some gunk/oilbased dirt for the metal similar to the dirt on the painted surfaces : ) The copypasted mesh there is just the…
So, finally getting back to this! I managed to fix alot of problems I had in my workflow, so now I should be able to crank this stuff out faster and in better quality than before, woho! Here is a new asset that I tried som things on. I will also revamp the shaders for the entire scene , now I have a better idea of what I…
Thanks for all the kind words! OOtrick: not anything this complex in any tutorials no, but its pretty standard shaderstuff, play around with masking shaders and vertexpainting etc and you can probably come up with your own solutions that fit your needs better : ) pachermann: its literally only Modo occlusion nodes for this…