Thanks for all the kind words! OOtrick: not anything this complex in any tutorials no, but its pretty standard shaderstuff, play around with masking shaders and vertexpainting etc and you can probably come up with your own solutions that fit your needs better : ) pachermann: its literally only Modo occlusion nodes for this…
mbischof: highpolys built and rendered in Modo, lowpolyshots ingame from UE4. : ) BARDLER: Its pretty easy actually, my materials are quite simple, very few nodes. I play around alot with the occlusion-nodes and masks for the different materials. My highpoly-render materials are straight up just some nudged values and some…
Great progress so far. Mesh Fusion is really doing your work flow some good, it seems. For the door you've made specifically, I think there's a number of things to improve upon when it comes to readability and design. Essentially my criticism falls on the fact my eye hasn't anywhere to settle on. I think this is a…
Computron: of course, what else can you listen to when you bevel? MooseCommander: thanks alot man, glad you like it! Hmm, I haven't thought about doing more tutorials, I'm just so bad at putting things together heh, but I hope to do alot more livestreaming and answering questions and so on : ) Adam: I understand the point…
Both would be fantastic if you have the time Tor! :D and no kidding, but with the gifs you have of your door, and the detail you have in your other pieces, quality will come :) that's for sure! Can't wait to see more!
beautiful. what kind of set up are you using for lighting? i'm trying to do a sci-fi scene in ue4 right now too and my lighting is coming out like crap.
Wow, nice work. This comes out of your head? What is your background that you obviously have such a knack for how this mechanical stuff should fit together so well? I struggle with making hard surface assets looking functional, do you concept this out first or just start modeling?