Yeah this is super sexy, I hope you keep this overall blue feel. Do you produce a hipoly for each of these pieces? I'm curious how much of the normal map work is unique maps, and how much of it is modular details?
thanks for the twitch link, very useful and informative videos. bad for me twitch is buffering very slowly, but it's very nice process you got, especially with boolean subtractions form low poly. I'm working in 3ds max so it's kind of awesomes my eyes are crying. how you're texturing your low polys? you're unique uving it…
Great progress so far. Mesh Fusion is really doing your work flow some good, it seems. For the door you've made specifically, I think there's a number of things to improve upon when it comes to readability and design. Essentially my criticism falls on the fact my eye hasn't anywhere to settle on. I think this is a…