Hello, Polycounters. I've been gaming since I can't remember and one thing that I would always pay attention when gaming is the character animation.. For me, when I was introduced to a new character in a game, I would always try to comprehend his personality based on his body motions and on his way of moving, physical…
I'm not sure but if you were talking to me, I do wish to animate a game character on a project. However, all of this animation blending stuff sometimes scares me. Really, how do some games manages to get some smooth transition while the responsiveness still stays playable and why some others have jagged quirky…
I indeed have no experience in this industry. Excuse myself I I sounded rude with the first posts. You know, this thread was more of a way to engage people to talk about the developpment and progress of animations in video games (I was not trying to bitch it, I just gave my point of view).
I think it would be best that you get a Digital-tutors subscription or something similar and educate yourself on Animation in video game development. It's a lot different compared to traditional animation for TV and film. Also, your view on Mocap being 'Uninteresting' will need to change very quickly. You'll find that more…
Op your opinion and views are so ignorant it shows you have no experience. Go work on a game title then come back and bitch why there arent 5 walk cycles.