You sure you have been watching the tutorials? Retopology is the creation of a similar, but more efficient model (low poly) and baking is the process of projecting angle/light/colour information from the high poly mesh to the low poly mesh. No one really wants to answer your questions on by one because all the information…
you see this. Check out the tutorial thread here, has tons of information to get you started, there are a few videos that answer all of your questions perfectly.
Baddcog: You should post it in tutorials thread as well, very usefull info for starters. At first I dont know about bake as well I was trying to decimate high poly into a low one. :)
http://steamcommunity.com/sharedfiles/filedetails/?id=149270397 This is a good guide on how to make an dota 2 item . The questions u asked tho, show that you need to learn the basics first ; google-search tutorials or just use the help files of said software
Second result for a google search on '3d unwrapping' http://en.wikipedia.org/wiki/UV_mapping Polycount wiki will have the answers to all of your questions http://wiki.polycount.com/ Rather than asking a lot of questions you could answer yourself, maybe try and make something following one of the tutorials out there and see…
I'm having a really hard time telling if you're genuinely looking for help or just joking around, specially with this post. Don't expect things to just fall on your lap, go search and read tutorials, guides and everything. No one here is supposed to hold your hands and teach you all you need to know about 3D in general,…
This is a really good way to show appreciation! I'm glad people who are looking to learn treat others with such respect. You have enough information. Watch the tutorial thread or make an item. There' has been enough information here, and enough artists have wasted their time. The second post told you what you should do, so…
Let's try to keep it civil in here and cut the name calling, guys. Shtreimel, people have provided a lot of great resources and tutorials for you that if you follow along with them, you should be able to get a good grasp on the process. If you have any specific questions of things not directly covered you should feel free…
BOOP EDIT; So low to high poly workflows are what you are going to to want to do. Starting with a base mesh (sort of optional), then bringing it into ZBrush MudBox or wherever you are going to be doing your sculpting, and then forming a LP from that is definitely the path you want to be on. I wouldn't personally make my LP…