@perna Thats correct. I am trying to refrain from using code from UnityEngine so that It wont be too hard to add support for Unreal engine 4 later on. Unity is scripted with C# while UE4 uses C++, so either I will have to translate the whole script or just release a standalone app which would output the map to a txt file.…
I appreciate all the feedback guys. Sorry for the late reply, I started summer courses last week so my hands are a little tied. Not sure I understand. Is it split from the bottom two adjacent corners to the top two adjacent corner opposite of the bottom pair? Wish I saw this earlier, some really neat stuff there. Thanks.…
Im developing a little script that randomly generates a map from five modular "cubes", or blocks. Right now there are only five different type of cubes: deadEnd - blue corner - green splitTwo - yellow splitThree - orange splitFour - red Each of the five "cubes" above also have two other forms: One without a floor, one…