Im developing a little script that randomly generates a map from five modular "cubes", or blocks. Right now there are only five different type of cubes: deadEnd - blue corner - green splitTwo - yellow splitThree - orange splitFour - red Each of the five "cubes" above also have two other forms: One without a floor, one…
I didn't see it mentioned as I read some of the comments but is there the possibility of variants? Example: Instead of having - Orange, Orange Orange Can you make - Orange1, Orange2, Orange1 To break up the potential repeats in long straight areas? Or does the algorithm try to avoid these types of situations.
Thanks guys, perhaps a few more features and a little optimization and it will be ready for beta testing. Here is this weeks update: Again, mostly under the hood stuff, working on the gui, but you can now specify the combination of cube variants you want for each level. Ex: Variant 0 :: Level 0 & Level 1 Variant 1 :: Level…