Yep, looks better. But diffuse for bark is destroyed. You already made this tileable, where you can go with tiling in editor - in shader. Otherwise it looks good.
Might just be the lighting, but it doesn't feel green enough. Compare it to your reference. Also be wary of using photographs shot with a polarizing filter for reference.Good for basing your diffuse colors on but not the material. They take away a lot of the reflections.
the lightning is pretty basic. You can stay with it now, make more asset's, or make from this 3 leaves a complete fern, then look how it's looks. Can you show us the diffuse? Very interesting project BTW , and you have big challenge here :D
@Komaokc Thanks, I'll try and be more wary of that going forward with my references. I tried saturating the diffuse more and changing the specular material a bit. I think the lighting is also having an effect on how dull the colour seems to be coming out. How does this look now?
Thanks YoBung. I changed the colour of the leaves because, yes, they seemed rather blue before. I also redid all the ground plants in the scene and tried to add more variation to their diffuse. Still need to tweak the lighting so those rays aren't so strong and distracting @.@
Was running into some problems with importing my mesh into UDK, but I eventually fixed it. My first mesh into UDK: The colours were really dull and boring so I tried playing around with the material editor and also tweaking my diffuse map and I think it looks much better now: