Yep, I'm aware of that fact/post but the issue persists in-engine, see image below. Additionally, I've never had those issues before the reformat with the handplane plugin. If the angle of the edge could be a factor, I've also baked way harsher angles without it trying to compensate with these artifacts :/ Just to make…
Yeah, pior has it right. Tangents are directly affected by smoothing splits but are calculated separately from normals. If the patches are showing up in engine as more than just outlines then something else is going on. Likely normals are not getting correctly passed through the entire chain from bake to engine. What 3d…