The building facade that I am currently working on: A tree that I sculpted and baked. I also went out and took a picture of a tree with my new camera (Sony a65) and turned it into a tiling texture and then created a normal map from it with the nvidia filter. In UDK I tiled the texture 8x over the tree and averaged the Red…
I do appreciate the words of encouragement. Thank you. This is what I have done so far. I'll have to look up stuff with regards to texturing, as I usually end up choking at that point. Will find time to sculpt additional detail on each brick, as well as to further add detail to the "monks" (relatively new to ZBrush still).…
Well, i've started some time ago and atm I'm at stage where marjority of scene is blocked out, now im preparing models that i will be able to export to zbrush and do some sculpting in order to bring out the details (especially on parts such as roof tiles... tree is going to be thing i deal with the last... a bit like…