Fair enough, they are similar but not the same. Ultimately it's up to the programmers to decide which engine will meet the needs of their project the best. I would definitely try to look into art asset production, at least for a prototype of your game. You should check out No Heroes by DrunkenLizardGames:…
It's good to finish small projects simply because you'll have something finished to put on a resume and you'll have a totally finished project you can look back to for future motivation. It is incredibly difficult to make an income you can live off of if you are an indie dev, even harder if you don't have an established…
First say that this isn't an AAA game, it's an indie game, a game that would offer a good gameplay with good graphics, at indie cost . The gameplay is similar to Skyrim and many other games, a main mission and some secondary. The atmosphere is not medieval, no magic, no superpowers. It's a story of rebellion against a…
How can I be? He specifically joined these forums to advertise openings for artists to work for free on his project. He may not even have the first clue of Polycount being a place for proper, professional criticism. There is no point giving helpful criticism when CobaltUDK didn't ask for any feedback. He simply just jammed…
My concern is, that same money spent on models, could have been used for an artist that could help set the mood for the game. When I see that prototype video, I have no idea where the game will go next. Time will be spent building everything from scratch and for a MMO, that's a lot of work.
It's always possible to give constructive criticism. Your post comes off as being childish whereas ExcessiveZero's post comes off as being helpful. At the end of the day, if you can't say anything positive or you can't provide constructive criticism, then why post at all? If you look at the Pimping and Previews section,…
Thanks NegevPro. If this game doesn't work there will be time for smaller projects. Along the way we have learned much more than starting with something small. At least for me, with all the work done this last year, leaving behind complex mechanics I've already done to go to simpler mechanics will not contribute much to my…
Might be slightly valid if the position was paying, but for a royalty based design you really have to have faith in the project, people stating why they wouldn't have faith in the project should be useful to such a person who needs artists. I could just list off a ton of reasons why its one to avoid, from the ambitious…
Just for the sake of moving the discussion forward. How about you pitch the game design to us. You say it is sandbox. Sandbox isn't a game genre, it doesn't outline anything mechanically. So lets say this is an RPG. Is it story based where you have an overarching story moved forward with quests? Is it a boss battle game…
I'm not sure how i was being negative. I was simply trying to understand what it is he is trying to do. From what i could see is that there is a bunch of implemented disparate game mechanics, and i wanted to understand if there is a core design to tie it all together. And as far as innovation. it IS super important,…