Everything seems to be dependent on the type of game you are trying to make, which is also influenced by the intended audience of a game. I think a good story comes down to the development of both characters and plot. You can have poorly designed characters with an amazing plot, and still have a bad story, similarly, you…
Many will argue that the Less Talk More Rock approach is better for the medium of games. However, I think it really depends on what type of game you happen to be making. There seem to be infinite approaches to game design. If we were to categorize them we might end up with something like The Four Lenses of Game Making…
Just a few thoughts. Problem of most games are, in my opinion, not story telling. It is " NOT HAVİNG A DECENT STORY AT ALL". Best example: Watch Dogs. Great looking cinematics. Even the game world inhabitans offers a lot of story pieces with playability ( like following a wife to save her from her angry to-be ex-husband).…
While reading through everyones comments. I'm sitting here nodding in agreement- can't really say there's much I disagree with from this side of the monitor. It's interesting to hear how some cinematic approaches in games, while a heavy burden on those producing it, can actually be annoying. To the point of losing some…
The big issue with storytelling in games is player agency. The more decisions and ability you offer the player, the harder it becomes to break things up into pre-scripted sequences. While story-boarding is an excellent technique for planning and visualizing story sequences, it is much harder to apply in a medium where the…
I actually despise the use of comparing video games to movies, in the sense of story development. Video Games are a completely different platform for story delivery, and are more comparable to books than movies. Here's my argument on this: I've never walked away from watching a movie and stated "I was in that story, that…