Ok, i'm just asking cause i saw a tutorial where the guy stitched some of the UVs together for better results.. I created them the way you wrote, simply in the second UV Channel by flatten mapping etc… What about the light map resolution in UE4 i set it for big buildings to 512 or 1024 its that ok or to much? reducing the…
Hey Guys… I have a general question about light maps in UE4.. I would simply know how important they are? Is there a need to make them really proper? I mean when the space between the UV Islands is to low etc… they cause lighting problems but is there a need to stich some of the UV islands together for better results etc ?…