Sorry for being an ignorant (I'm not an animator)...but maybe it will help: 1)From what I know you can add custom bone to biped 2)Why you don't keep animations in FBX files? 3)usually animators add custom points\dummy objects for things like swords and other probs, but again, to keep these animations you should use some…
It really depends on what this is for. When you're working with an engine and you start talking about switching parents then you almost always need some kind of engine code handling the transition. So basically there are three ways to handle this (that I can think of, off the top of my head). 1) Biped Prop Bone Add a prop…
Hi everyone! I have this character that has an animation of him drawing a knife attached to his thigh. I'm using biped to animate the character, with a Prop bone for the knife. The knife does move from the thigh to the hand when drawn, however, it floats a bit before that, when the thigh is moving, since the…
The align-key on a point works indeed pretty well (even if it's just dodging around in the end), thanks Mark! Can that be exported in the .bip file? The idea is that i would like to be able to load .bip like i want in my scene without having to tweak the constraint keys (and link up some animations together). I usually get…