looking nice so far. one question I've had with UE4 is I heard about the auto-created cubemap or environment image? I see you're reflecting the checker walls on your floor panels. Did you have to set up anything for that to happen? Are those BSP walls and if they weren't would you have to set up any cubemap or image based…
Started working on a new project to learn UE4 and to practice PBR within engine. Very early days but hopefully this thread will spur me on to work when i can. Currently using RGBA material for Metallic, Roughness, Mask and Ambient Occlusion. Not currently using mask so may reduce this down. Aiming on creating a playable…